The phrase identifies the acquisition of software used for creating three-dimensional digital human models of varying ages. These programs allow users to manipulate and pose figures for artistic or illustrative purposes. A common application involves generating customized characters for animation, graphic design, and visual storytelling. The subject is categorized as a noun phrase.
Accessing such software enables detailed character design, which is valuable for visualizing characters across different life stages. This facilitates realistic representation in various projects, from crafting video game assets to illustrating children’s books or generating realistic training simulations. Historically, such software required extensive technical expertise; however, user-friendly interfaces and pre-built assets have made it increasingly accessible to diverse user groups.