The concept involves a character, often rendered with simplified physics, reacting dramatically upon impact. This reaction frequently results in exaggerated, flailing movements, mimicking the behavior of a limp doll. For example, in a video game, if a character is struck by a projectile or falls from a great height, its limbs might flail wildly across the display, occupying the entire visual area momentarily.
The technique can enhance user engagement and provide immediate visual feedback, thus improving the perceived impact and satisfaction. Its roots can be traced back to early computer animation techniques, evolving in complexity alongside advances in processing power and game engine capabilities. Initially a novelty, it has become a recognizable element in various types of interactive entertainment, and is integral to the visual aspects of games and interactive experiences. This is most appreciated when it can be viewed unobstructed, without cropping or distortion.