The reselling of in-game assets, accounts, or services related to a popular online role-playing game at discounted prices, often in large quantities, constitutes a specific market segment. For example, a vendor might acquire a significant amount of in-game gold and then offer it to players at a rate lower than they could obtain it through conventional means within the game.
This practice can impact the virtual economy of the game, potentially affecting the value of in-game items and the balance between player efforts and rewards. Historically, the rise of such operations has often correlated with the game’s popularity and the demand for resources by players seeking to accelerate their progress or bypass time-consuming tasks.